Set time, the target is not subject to continuous martial arts attack, the combo state of interruption (tentative set time of 1 second)
The more combos, get the appropriate set reward (array map value, the team internal force value, the team war Italy)
In the combo state, will trigger the combo operation to determine. On the corresponding action to make combo award to determine martial arts
Each martial arts are equipped with a batter number, when the real damage by the martial arts, the batter only counted as batter. When the martial arts for multiple injuries, each injury is equipped with a batter. Show the number of combos and injuries need to match.
Chronicles of Eidola
ElysianWar
Realm of Guardians
world of eternity
simulation of the war
call of the god
war world
Tiny Mighty
Lords Road
Siegelord
Felspire
Clash of Avatars
Empire: Revenant
Shaikan
DragonCity
Ghost Fantasy
Age Of League
The Magical Clan